Devil's Push, Betrayer's Pull
This campaign is a Cypher System game in Numenera’s Ninth World. The Devil’s Spine by Monte Cook will be used as a foundation, with lots of room for exploration and going “off the rails.” Who knows what we’ll discover?
The Ninth World is in a time of unrest (when is it not?). The Amber Pope has called for a crusade to the north, and armies are being marshaled. A seemingly straight forward (and perhaps a little strange) request from a minor noble has dire consequences for our travelers. How will they respond? What dangers await? What mysteries will be uncovered?